Innovator

Althea Steynberg

The combination of technology and musical expression has the potential to disrupt the entertainment industry – to change how we view the role of music in our daily lives. Through technological advances, we can create a new level of involvement with the audience in musical expression. They can now interact, affect and express with the musicians, and become actively involved with the outcome of the performance.   Reach out to Althea here for more info about her projects and for future collaborations. 

Recent Projects

DREAM MACHINE

The Dream Machine is a journey through a music-driven adventure game where players interact with Objects, Dreamers, and Dream Makers to solve puzzles and discover the story.

The game features recorded dialogue combined with interactive programmed and real-time performance elements that enable you to complete your journey and experience the Dream Machine. Dream Machine was created by the Berklee EPD department in collaboration with Nona Hendryx and Chagall van den Berg. On this project, we had teams of students responsible for the different features of the game. Aletta Steynberg was in charge of the audio integrations team. Her team was given the audio assets from the Music, Sound Effects, and Dialogue teams. Aletta built the Wwise project, set up file structures, designed interaction parameters, and set the attenuation settings for each audio source. The other students had no previous game audio experience. Aletta shared her knowledge with the other students through zoom sessions, documents, and tutorial videos to enable students to contribute to the Wwise session by uploading music files, creating files structures, and associating containers with events. A crucial part of the game was to direct the players in real-time via prerecorded phrases such as “Come here” and “follow me” by the live player performers. For these phrases to be useful, audience players needed to be able to identify the direction of the audio sources. Aletta was able to create attenuation mapping that enabled this function able to be successful. Check out The Dream Machine website here for more information: https://www.dreammachine.live/

ARRIVAL VR

ArrivalVR is the first nationally co-created storytelling project presenting curated immigration/ migration stories of Americans in virtual reality (VR).  As the VR Coordinator of the Public VR Lab at Brookline Interactive Group, Aletta leads a team curating stories & building Virtual Reality environments. The experience transports the audience, into the room with the storyteller & encourages interaction with the environment.  Aletta’s research on audience attention direction in VR has greatly contributed to the player experience of ArrivalVR. In VR, the most pressing problem is to be able to guide player attention to specific elements in the scene.  RIAS (Reverse Interactive Audio Systems) uses spatialized, natural audio cues to guide the player in through the storyline.  In 2020, her paper Using reverse interactive audio systems (RIAS) to direct attention in virtual reality narrative practices: A case study, was published by Springer, and she was asked to present her demo at the International Conference of Interactive Digital Storytelling, Bournemouth.

VRSO – VIRTUO STUDIOS

“Feel the music in your hands”

 

VRSO is a Virtual Reality Symphony Orchestra that allows players of all technical levels to experience that magic of conducting a full symphonic orchestra from their home.  This eliminates barriers between people listening to music and the people creating it, giving everyone the opportunity for all to interact with music and create unique experiences.  VRSO was developed out of the Reality Virtually Hackathon, MIT – where it walked away with a prize.  VRSO is built by Virtuo Studios, founded by Berklee Grad, Shirly Gurten.  Aletta Steynberg joined the team in 2020 as the Audio Developer and now assists in the everyday run of Virtuo Studios as Co-Founder.  She designed the audio structures within Elias to enable players to individually control more than 40 musical entrances in each level, each responding to the player’s actions.  This is crucial to the gameplay of VRSO providing players with real-time feedback on their conducting skills which ensures player engagement.  VRSO will be released later this year. For more information check out Virtuo Studios’ website: https://virtuostudios.com/

RAIDAR

Launched in 2016 by Berklee College of Music in collaboration with MIT, Open Music is a consortium of over 300 leading music, media and technology companies, creators and entrepreneurs.  RAIDAR was built from this collaboration, realizing the ideals of transparency, interoperability & creating sustainable careers for artists.  In 2019, Aletta founded the RAIDAR student team building a system of pedagogy that now ranges across both Berklee campuses.  The RAIDAR student team involves undergraduate and graduate students to lead the marketing, legal, and business development of RAIDAR.  Aletta has succeeded in creating a community where upcoming artists shape the future of the industry.  Each week students meet with leading experts in blockchain, AI and lawyers in the music industry to brainstorm, and collaborate to make the dream of how we would like the industry to look come true.  Aletta has talked at leading industry conferences and events sharing about student inclusivity and the importance of collaborating with the next generation to create a future-proof music industry that they will soon run.   

Virtual OrQestra Musicians 

– COMING SOON –

Education

Berklee College of Music, Bachelor of Music – Summa Cum Laude

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