The combination of technology and musical expression has the potential to disrupt the entertainment industry – to change how we view the role of music in our daily lives. Through technological advances, we can create a new level of involvement with the audience in musical expression. They can now interact, affect and express with the musicians, and become actively involved with the outcome of the performance. Reach out to Aletta here for more info about her projects and for future collaborations.
The Dream Machine is a journey through a music-driven adventure game where players interact with Objects, Dreamers, and Dream Makers to solve puzzles and discover the story.
The game features recorded dialogue combined with interactive programmed and real-time performance elements that enable you to complete your journey and experience the Dream Machine. Dream Machine was created by the Berklee EPD department in collaboration with Nona Hendryx and Chagall van den Berg. On this project, we had teams of students responsible for the different features of the game. Aletta Steynberg was in charge of the audio integrations team. Her team was given the audio assets from the Music, Sound Effects, and Dialogue teams. Aletta built the Wwise project, set up file structures, designed interaction parameters, and set the attenuation settings for each audio source. The other students had no previous game audio experience. Aletta shared her knowledge with the other students through zoom sessions, documents, and tutorial videos to enable students to contribute to the Wwise session by uploading music files, creating files structures, and associating containers with events. A crucial part of the game was to direct the players in real-time via prerecorded phrases such as “Come here” and “follow me” by the live player performers. For these phrases to be useful, audience players needed to be able to identify the direction of the audio sources. Aletta was able to create attenuation mapping that enabled this function able to be successful. Check out The Dream Machine website here for more information: https://www.dreammachine.live/
VRSO – VIRTUO STUDIOS
“Feel the music in your hands”
VRSO is a Virtual Reality Symphony Orchestra that allows players of all technical levels to experience that magic of conducting a full symphonic orchestra from their home. This eliminates barriers between people listening to music and the people creating it, giving everyone the opportunity for all to interact with music and create unique experiences. VRSO was developed out of the Reality Virtually Hackathon, MIT – where it walked away with a prize. VRSO is built by Virtuo Studios, founded by Berklee Grad, Shirly Gurten. Aletta Steynberg joined the team in 2020 as the Audio Developer and now assists in the everyday run of Virtuo Studios as Co-Founder. She designed the audio structures within Elias to enable players to individually control more than 40 musical entrances in each level, each responding to the player’s actions. This is crucial to the gameplay of VRSO providing players with real-time feedback on their conducting skills which ensures player engagement. VRSO will be released later this year. For more information check out Virtuo Studios’ website: https://virtuostudios.com/
Virtual OrQestra Musicians
– COMING SOON –
Berklee College of Music, Bachelor of Music – Summa Cum Laude
University of East Anglia, Master of Science, Global Media Economics